I stepped back from the window, tearing my gaze from the forest before the house. The crows had settled once more, I could feel their beady eyes watching me. But I cared not for I am a great big polar bear.
It’s been a little while since last I wrote. There are several reasons for this including mild depression and the fact that I will be moving house soon. But enough about that, let’s just get right back into the swing of things with The Last Door.
The Last Door is a point and click (I know, so unusual for me) horror game set in 1891 in Britain. In it you play as Jeremiah Devitt, a young man who receives a mysterious letter from an old friend from his boarding school telling him to come to his house at once. When Jeremiah arrives he finds the place oddly deserted and beings to uncover clues that talk of strange happenings. The beginning of each chapter also shows us a little hint of what is to come with the player controlling a different character who is in the throes of a disturbing act.
The game is episodic with chapters 1 and 2 already released and chapter 3 is in the works. It is very clear that the developers took influence from the contemporary horror writers of the era (There’s even a nice H.P. Lovecraft easter egg in the second chapter). It does a very good job of creating that sense of the Victorian horror story with underplayed tension and this constant air of mystery that keep you enthralled.
The game has a retro pixellated art style (Hey, I’m not sick of it, I think it looks good), yet has more modern lighting effects which to a fantastic job of building on this tense atmosphere. It’s not always obvious what an object may be but if you can’t work it out and if Jeremiah isn’t going to tell you then it’s really not important enough to merit it. Besides, it’s much easier to get lost in the sets and backgrounds than in the tiny details.
The sound is also fantastic with all the effects keeping the theme alive and an original score which is available to download for those who help support the game. The music is excellent and helps heighten the creepiness and the tension. It’s not a frustratingly difficult game and most of the puzzles are fairly logical, if occasionally esoteric. More attention has been given to the atmosphere and the lore.
But what’s more important in a horror game than the scares. The Last Door does well in evoking the older style of horror stories where unsettling creepiness is given priority over jump scares and gore. There are some gore-scare moments but they’re few enough that when they appear they are genuinely scary. If you like a more sophisticated sort of horror then you’ll enjoy the horror in this game.
So are there any problems with it? Well nothing that really breaks the game for me. Some of the subtitle errors are distracting but considering it comes from a non-English developer that is easily forgiven. Other than that the only problem I have is the problem I have with all episodic games. There is always this need to build up the tension but there is little payoff since it is waiting for the next chapter to explain more.
For someone like me who enjoys getting sucked into a story it’s a little jarring to have to put it down and come back to it later. Yes you can make arguments about savouring a good thing and there are technical justifications, the game is still being made after all. Nevertheless part of me wishes that games like would just be released in one go to really keep you hooked to the story.
The game is still being developed and they are asking for donations at their website (Link below). You can play the first chapter for free and can donate any amount to unlock the next chapter or there are a few reward schemes for higher donations including access to all future chapters and the excellent soundtrack.
If you enjoy classic horror then I really recommend giving it a go and sending some money their way. These developers have an excellent grasp on what makes a good adventure game and what makes something scary. The whole game has this oppressive, unsettling feel that only gets heightened as the chapters progress. Give it a go and I urge you to help fund more.